The Royal Invitation
What the child creates: a moving invitation that travels from a character to the palace.
A Dasara adventure where children create, build and explore.
10 sessions. 3 learning areas. 1 grand celebration. A playful, hands-on journey that starts with stories and coding, moves into physical electronics and ends with a real robot mission.
A playful, hands-on technology journey designed for ages 6 to 8. It begins with stories and coding, moves into physical electronics and ends with a real robot mission.
A progressive maker journey.
Block-based coding, electronics and robotics.
Build, code, move and solve.
Each child explains what they made.
A parent's quick overview: children don't begin with difficult electronics or AI concepts. They first enter the world of Dasara through stories and simple coding, then discover how buttons, lights and sounds can control real objects, and finally program a small robot to travel through a Dasara-themed world. Every activity has a story, a visible result and a small challenge to solve.
At this age, the goal is not to teach technical vocabulary first. It is to help children feel the joy of making something happen, then give a simple name to what they just discovered.
Follow every step exactly, finish the model and move on without understanding what happened.
Try something, see what happens, change one thing, explain the result and proudly show what you made.
Children enter the Dasara world through characters, stories, movement and simple block-based coding challenges. They learn sequencing and cause-and-effect without feeling like they are in a programming class.
Children move from screen to physical making. They use electronics to control lights, sounds and simple interactive objects, with safe connections, immediate feedback and playful experimentation.
Children meet robotics as a character in the Dasara story. They give movement instructions, plan a route, correct mistakes and complete a royal journey.
The cycle is deliberately short for ages 6 to 8. Children repeatedly experience a small success before taking on the next challenge.
What should happen?
Build or code it.
Press, run, move and observe.
Change one thing and try again.
Explain what you discovered.
Instead of teaching abstract electronics first, we use a simple model: something happens, my program notices, something happens next.
A button is pressed, a light changes, a person comes near or the child gives a movement instruction.
The child gives the creation a simple rule: “If this happens, do that.”
The creation moves, lights up, makes a sound or changes its behaviour.
Each project is part of the same story. Children are not just completing activities. They are helping prepare the Grand Dasara Celebration.
What the child creates: a moving invitation that travels from a character to the palace.
What the child creates: the Dasara palace brought to life with characters, lights, music and movement.
What the child creates: a miniature Dasara procession where characters move in the right order and at the right time.
What the child creates: a simple palace model with a celebration light effect.
What the child creates: a special signal that starts the celebration when a button is pressed.
What the child creates: an interactive gate that responds to a simple signal or input from a visitor.
What the child creates: meet Rocky, the Royal Dasara Elephant, and program him to travel from the palace to the celebration ground.
What the child creates: a Dasara route for Rocky with turns and obstacles. Children plan, test and correct their route.
What the child creates: teams choose a celebration mission and combine what they have learned to prepare one part of the Grand Dasara.
The celebration moment: children demonstrate their favourite creation, complete one final maker challenge and explain in simple words what they built, how it works and what they changed when it did not work the first time.
10 sessions, 3:00 PM to 4:30 PM, Monday to Friday plus one Saturday. No session on Sunday 18 October or on Dasara (Tuesday 20 October).
The progression moves from familiar storytelling to physical making and finally to robotics. Complexity grows gradually while the story keeps children oriented.
Meet the Dasara story, explore block-based coding and create a moving royal invitation.
Milestone: A working animated invitationBuild an animated palace scene with characters, movement, sound and simple repeat actions.
Milestone: A living Dasara palaceCreate and coordinate a digital Dasara procession using events, sequence and timing.
Milestone: A working digital processionMeet electronics, learn safe connections and create the first physical light response.
Milestone: First working physical creationUse a button or simple input to trigger a celebration pattern or sound.
Milestone: Input → action systemCreate an interactive gate and practise the idea: “When this happens, make that happen.”
Milestone: Interactive palace gateMeet robotics and learn basic movement commands through a Dasara map.
Milestone: Rocky completes a short routeAdd turns, stopping points and obstacles. Children test and fix their route.
Milestone: Completed Jamboo Savari routeChoose a mission, modify an existing idea and create a personal or team celebration project.
Milestone: Child-created maker projectDemonstrate, explain and celebrate. Every child gets a moment to show what they discovered.
Milestone: Confident maker presentationFor ages 6 to 8, success means growing confidence with technology and a willingness to experiment, not memorising technical terms.
Turns an idea into a story, animation, model or working creation.
Builds: imagination and expression
Understands that instructions need an order and that different instructions create different results.
Builds: sequence and cause & effect
Becomes comfortable connecting simple components and seeing code affect the physical world.
Builds: hands-on confidence
Learns that a mistake is information: observe it, change one thing and try again.
Builds: debugging and resilience
Evidence of sequencing and basic programming logic.
Evidence of input, output and cause-and-effect thinking.
Evidence of debugging and problem solving.
Evidence of ownership, communication and learning by making.
Parents don't just hear that their child attended a technology workshop. In the final session (Saturday 24 October) they see the child demonstrate something they created, explain what it does and share one problem they solved along the way.
A working block-based coding creation.
A physical electronics creation.
A robotics mission with Rocky.
Your child explains the learning journey in their own words.
Three steps to reserve your child's workbench.
Fill in the form below and pay the full Rs. 8,260 at checkout. One payment, no advance option.
Share your child's name and age so we can get them ready for the first session.
Arrive for the first session on 12 October and start wiring your first circuit.
No. The journey begins with stories, movement and simple visual instructions. Prior coding experience is not required.
The technical depth is intentionally reduced. Children work with concrete objects, short challenges, visual blocks and immediate feedback rather than abstract programming concepts.
Each one gives a different experience. Block-based coding builds digital storytelling, electronics connects code to physical objects, and robotics makes programming visible through movement.
For this age group, the priority is the foundation: sequencing, cause-and-effect, making, debugging and confidence. These are the skills children need before more advanced AI concepts become meaningful.
No. The fee of Rs. 8,260 (including 18% GST) is paid in full in one payment. There is no advance or part-payment option.
No welcome kit is provided.
Give your child a Dasara adventure where they create, build and explore. Seats are limited.